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  #1  
Old 12-07-2011, 07:40 PM
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ArmySGT. ArmySGT. is offline
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Default Encounter Group #2 Ballooners

Name: Ballooners
Geographical Location: Anywhere, often Westward bound.
H&M Average:12
H&M Range 3-16
Number found : 2-12 / Balloon
Tech Level: C
Power / Resources : Solar Power, some battery electric, gas / knowledge of terrain.
Weapons: Small bombs and light firearms, explosives.
Special Attributes: Often travel in flying "Cities" connected by ropes.

An airborne culture which comes to earth for food and supplies. They are known to raid, but are basically traders. They are always searching for more dependable ways of staying aloft, like a dependable (fusion?) power source
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Old 12-10-2011, 10:35 AM
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Quote:
Originally Posted by ArmySGT. View Post
Name: Ballooners
Geographical Location: Anywhere, often Westward bound.
H&M Average:12
H&M Range 3-16
Number found : 2-12 / Balloon
Tech Level: C
Power / Resources : Solar Power, some battery electric, gas / knowledge of terrain.
Weapons: Small bombs and light firearms, explosives.
Special Attributes: Often travel in flying "Cities" connected by ropes.

An airborne culture which comes to earth for food and supplies. They are known to raid, but are basically traders. They are always searching for more dependable ways of staying aloft, like a dependable (fusion?) power source
It is a nice Sci Fi sort of Group. I mean who doesn't like flying? The broad industrial base necessary to construct and maintain airships is large. Yes, hot air balloons came before internal combustion engines and Zeppelins are WW1 turn of the century technology. Those were the dark ages however.

Ballooners would be a one off kind of Group in my opinion operating something pre-War and barely held together.

So I would scratch this one off altogether except as a plot device to get the Team to follow or go somewhere. " Aye, the villain flew away in his great airship!"
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Old 12-11-2011, 06:36 AM
Matt W Matt W is offline
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In my MP world, I have Ballooners as a big clue that someone has reconstructed an industrial civilization

BUT

This civilization is a loose alliance of city-states AND it is not based on the continent of North America. Most members are in South Asia, but some are in South America, the Caribbean and North-West Europe (and New Zealand is being considered for membership). These economies have redeveloped to the point where trans-oceanic trade is profitable. Unfortunately, warfare is also a possibility and they would prefer not to fight over the valuable ruins of North America. Therefore, in order to exploit the salvage, they have developed an independent and international corps of Ballooners, who operate large dirigibles (which are named after American cities)

The modus operandi of the Ballooners is to "scout out" communities that their Trade Agents can deal with. The Ballooners themselves might exchange a few easily-portable goods - but the heavy stuff is dealt with by Agents who then contract with Truckers and River Traders for transportation to seaports. These seaports have large paramilitary bases and would be hugely useful in any attempt to reconstruct the USA, Canada, and Mexico. IF THE MORROW PROJECT COULD PERSUADE THEM TO HELP. Changing the Ballooner's objective would not be easy. Not only is there a strong (bureaucratic) inertia - but there is a lingering suspicion about the "people who blew up the world"
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Old 08-06-2016, 12:37 PM
mmartin798 mmartin798 is offline
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I don't know what got me thinking, but thought of a way to keep their balloons in the air if you allow psionic.. They could drift about looking for new people with pyrokinesis to enslave to heat the air with their talents. Plus the ones who serve willingly could go all Carrie on villages they plunder. This could make people scream in terror when the balloons appear on the horizon.
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Old 08-07-2016, 02:44 PM
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Tech level A

Spider bot repairs airship in flight.
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Old 08-13-2016, 01:49 PM
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Quote:
Originally Posted by Matt W View Post
In my MP world, I have Ballooners as a big clue that someone has reconstructed an industrial civilization

BUT

This civilization is a loose alliance of city-states AND it is not based on the continent of North America. Most members are in South Asia, but some are in South America, the Caribbean and North-West Europe (and New Zealand is being considered for membership). These economies have redeveloped to the point where trans-oceanic trade is profitable. Unfortunately, warfare is also a possibility and they would prefer not to fight over the valuable ruins of North America. Therefore, in order to exploit the salvage, they have developed an independent and international corps of Ballooners, who operate large dirigibles (which are named after American cities)

The modus operandi of the Ballooners is to "scout out" communities that their Trade Agents can deal with. The Ballooners themselves might exchange a few easily-portable goods - but the heavy stuff is dealt with by Agents who then contract with Truckers and River Traders for transportation to seaports. These seaports have large paramilitary bases and would be hugely useful in any attempt to reconstruct the USA, Canada, and Mexico. IF THE MORROW PROJECT COULD PERSUADE THEM TO HELP. Changing the Ballooner's objective would not be easy. Not only is there a strong (bureaucratic) inertia - but there is a lingering suspicion about the "people who blew up the world"
Have you decided upon a common language for this coalition? Chinese? Hindi?
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Old 08-16-2016, 03:01 PM
Matt W Matt W is offline
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English would be the "second language" of most of the Federation. A useful way to communicate. However, Hindi, Mandarin and Spanish are likely to common.
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  #8  
Old 08-17-2016, 11:26 AM
mmartin798 mmartin798 is offline
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In the book Virtual Light, a language developed that was a fusion of Esperanto and Japanese I think. The common language for the coalition could be something similar, like a fusion of Hindi and Mandarin. Put that linguistics specialization to use.
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  #9  
Old 08-27-2016, 06:48 AM
.45cultist .45cultist is offline
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Quote:
Originally Posted by Matt W View Post
In my MP world, I have Ballooners as a big clue that someone has reconstructed an industrial civilization

BUT

This civilization is a loose alliance of city-states AND it is not based on the continent of North America. Most members are in South Asia, but some are in South America, the Caribbean and North-West Europe (and New Zealand is being considered for membership). These economies have redeveloped to the point where trans-oceanic trade is profitable. Unfortunately, warfare is also a possibility and they would prefer not to fight over the valuable ruins of North America. Therefore, in order to exploit the salvage, they have developed an independent and international corps of Ballooners, who operate large dirigibles (which are named after American cities)

The modus operandi of the Ballooners is to "scout out" communities that their Trade Agents can deal with. The Ballooners themselves might exchange a few easily-portable goods - but the heavy stuff is dealt with by Agents who then contract with Truckers and River Traders for transportation to seaports. These seaports have large paramilitary bases and would be hugely useful in any attempt to reconstruct the USA, Canada, and Mexico. IF THE MORROW PROJECT COULD PERSUADE THEM TO HELP. Changing the Ballooner's objective would not be easy. Not only is there a strong (bureaucratic) inertia - but there is a lingering suspicion about the "people who blew up the world"
This has possibilties for the Atlantis Project too.
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